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weapon export MAX polycount?

PostPosted: Sat Aug 04, 2018 3:08 pm
by LarryBoyd

i have heard that the polycount for 1st person weapons is about 6k polys.. but i have thought that it was just a recommendation and anything higher will strain the gpu.i am trying to export the .chr of a 1st person weapon which has about 12k polys, and for some reason i get an RC error.i am just wondering if this has something to do with the high polycount..some facts:-i can export the weapon unrigged (as in without the hands or animations) (polycount is the same)-i can export the SCAR that comes with the SDK no problem.-I have never tried exporting a custom model using MAX 9, i have only used MAX 8 so i am wondering if the error has to do with the different MAX version

Please help.

I didn't find the right solution from the Internet.

References:- ... 84&t=41370
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